Ever wanted to create a nice looking material but never got around on learning how to light your scene properly? Are you a seasoned pro that is constrained by hardware or the tools you use?
We created a nifty tool for you to generate Matcaps ("material capture") and help bring your 3D project to the next level. These Matcaps can later be used in cables, or in any other 3D software ( Blender, Cinema4d, Zbrush, Spark AR , etc ) to light up your 3D Models and scene, without having to create a complex Light Rig.
Play around with the sidebar options in the patch to create different Matcaps results, once you're done, just download them as a texture and feel free to use them wherever you want.
Other noteworthy changes...
You will notice in the changelog that some Ops have received cool updates, and we also created a few new ones that will be helpful in your projects. Check these out:
- Sidebar got a sweet XY pad that will let you control two things at once! Plop it down, set the range, and hook it up to your Ops. Good ol' LineFont operator now outputs a point array, so you can write text and arrange your 3D objects along the locations of the letters - cool.
- Screen Space Ambient Occlusion can now be blended in various ways with your scene for artistic tweaks and wild effects.
- ArrayUnshiftString lets you insert a string at the beginning of an array simply by using the new operator. Save yourself some hassle when dealing with text in your project.
- Documention for these new ops is available here, try out the examples and be sure to tell us what you think!