music video made by photoevaporation
For those of you who always wanted to be more "inside" of your patch, we now offer the ability to have the renderer as a patch background.
Most of the menus in the editor got smaller, received animations here and there and also have been repositioned. You still find the main menu on the top, it moves to the right when opening the code-editor now. The configurable sidebar made way for a smaller version with all the important shortcuts. A new one is the icon bar on the lower right that lets you zoom in and out and turn on full screen, handy if you do not have a mouse wheel for example. All of these will undergo some more changes in the future, but we are quite happy with the new foundation...hope you are, too.
Spending (most of) your time untangling a lot of cables? Triggers especially have the habit of accumulating on outports. We gave the Sequence op a "clean up" function to make your live just that one missing bit easier:
Made with cables
To give you more control on how your work is presented on, say "made with cables", or any social media site, we now allow you to create a screenshot on demand. Manually picking the face of your patch, so to say.
And last but not least:
the cables team
Last year saw five big updates that we made to cables. In February, we gave you GLTF-Support, working with MSDF-Fonts and basic "Multiplayer"-Functionality, April came with a lot of cleanup and fixes, July gave you the possibility to play with physics a bit, made sharing your patches easier working with collaborators and gave you data nerds a bit more functionality on arrays.
But what did you people do with all of that? Let's see:
Top patches of the year
These are the top patches of the year, ordered by likes in descending order, attributed to the patch-owner:
People use cables for work and privately, for money and for free, for arts and commercial projects.
So as you can surely see: It has been quite a year for cables and the community. Stay tuned for things to come!
We are starting a new cables jam that you can participate in, right now.
And here is a recording of the livestream where we present the release that featured all these ops (starting at around 21 minutes in).
We hope that gets you rolling and inspired. Can't wait to see what your come up with!
More tools for Mesh Instancer
These Ops give you some easy ways to manipulate your instanced meshes without re-uploading everything to the GPU every frame.
Vertex shaders will do the work for you and you can control them using textures.
You can modify positioning of the meshes using InstancedDisplacementMap and colorize them using InstancedTextureColorize.
This can then be combined with any material and other shaderEffects.
New export options
We are often asked how putting cables patches on your own website works and sometimes we cannot help because every web-hoster does stuff differently.
JSON structure view
When working with bigger datasets, netsted JSON or remote APIs finding the datapoints that really matter to you used to be really tedious, spreading over several ops, up until now.
Introducing a new handy little tool to check colors of your rendering.
Expect more tools to work and modify transparent textures in the future.
Also worth mentioning:
- First round of improvements to existing audio ops
- Tweaks and fixes to the raycasting system
- Improved profiling of ops