September 2023 Release

Hello Everyone,

after handing out the roadmap for what's to come last time, we are back again with a new release of cables.gl.

Head over to the changelog to see all the changes one-by-one, but read on to get a rundown of some highlights.

You will find that we improved the workflow of collaboration even more, give you some nifty tools for VJing, let you organize your favourite patches and make you animate your 3D models even easier. And that's not even all of it!

Continue reading... "September 2023 Release"

Supporting Cables

become a patron

For a long time we have been asked on how we can keep cables free and open to everyone.


We finally made the move to make cables.gl a project that you can easily support financially using Patreon!

Continue reading... "Supporting Cables"

June 2023 Release – Part III

more new ops

ops ops ops

This is just a selection of some new ops.
Expect more youtube tutorials in the next weeks where we will go into the details and how to use them etc.

If you have any questions or requests let us know on discord or the forums!

Check out the last changelog entries for more new ops

Render To Multiple Textures

This Op received a complete overhaul: Render many arttributes to different textures at once.
You can render the XYZ positions of each pixel or mesh to a RGB texture.
Now its easily possible to render id for current material, index of instancer or many other things into color values!

Debugging colors

When working with data textures it is often hard to debug. The VizTexture op now can show RGBA values at a pixel position for much more direct visualization of your data
Intersection Ops
This is a new group of ops for just very simple picking/raycasting and inter body collisions.
Often we don't want to use the >1mb big ammo library when we don't need any physics simulation, just some simple clickable 3d objects.

check out the intersection example
Composing Data Structures

For a long time we have ImageCompose to compose images. The same workflow now can be used to compose Arrays and Objects!
You can now use trigger ops like repeat to store values in arrays!

Check out compArray and compObject
Spring Animation Op

The new Spring operator is an advanced version of the good old smooth op. Just plug in a number and it gets animated in a springy fashion!

Thanks to lorenzomf for this contriubtion!


June 2023 Release – Part II

editor updates

More Control!

In our last post we covered the first part of the June 2023 release of cables.gl. We explained how to team up and collaborate on patches and ops.

This second post will take you into the changes that came to the editor and some (new) parts of the website. As you can see in the full changelog, we fixed some bugs, added some features and, for the most part, tried to make your life of patching easier, both in patching and managing your patches.

Continue reading... "June 2023 Release – Part II"

June 2023 Release – Part I

create and collaborate

Team Up!

The last release gave "Extensions" to the cables-community. A way to contribute your code to cables. This release gives all the power of this into the hands of "Teams".

Because it's a huge release, with some major changes, we will also split the presentation of it into a few more posts.
This one being about how to collaborate on and share ops with the cables-community.

Before we dive in, as you know, you can find all the changes that went into this massive release in our changelog.

The real talk for this is in the docs. As "RTFM" is really rude, we will give you a quick rundown of how to work with Patch Ops, User Ops, Team Ops and Extensions.

All of these are tied together in teams. They are the new and improved way to collaborate on patches and ops. Teams then can share these - be it with your friends, coworkers or the whole community.

Continue reading... "June 2023 Release – Part I"

December 2022 Release

unwrapping presents

Wrapping it up...

...so you can unwrap it again.

The end of the year usually sees some action in tying up loose ends, trying to get things finished and into a clean state.
The same goes for cables.gl. With this update we bring a lot of smaller bugfixes, "quality of life" improvements and we
build further on the foundations laid out in the last releases.

Check the changelog for a comprehensive list of all the changes if you are eager to jump right in. As always, we will highlight a few notable changes in a small post right here. So continue reading!

Continue reading... "December 2022 Release"

October 2022 Release

changes on the meta-level

New Toys To Play With...

...and a lot of smaller changes, improvements and bugfixes come with the third cables.gl-release of 2022.

This post will lead you through all the changes and improvements that we added to cables in the last few weeks.
If you just want the tl;dr, check out the changelog or watch our "Release Chat" on YouTube.

We'd love to hear your feedback, let us know!

Continue reading... "October 2022 Release"

June 2022 Release

Hot Summer Updates!

Here we GO!

Our second release of the year 2022 is stacked and packed for launch. Take your time, grab a juice and dip into all the new things that we added to your toolbox. We added lots of new workflows and Operators, we rewrote and improved some of your old favorites, made the website stronger and faster, and polished some details!

Everything is ready for you in the cables.gl editor NOW, so patch some cool art and share your creations!

For all fans of changelogs and text only mode - dive into the deep end here .

OK, let's take a tour!

Continue reading... "June 2022 Release"

February 2022 Release

everything is shiny

Hey Everyone,

we hope you all got into 2022 well, and to keep you on your toes we prepared a nice release of cables.gl for you. The first release of the year is - again - packed with new features, lots of improvements and some bugfixes.

As always, you can go through everything that has changed by skimming the changelog. We'll try to cover the biggest changes in this post for you though. Also, check our youtube channel in the next few weeks for big and small tutorials of everything new in cables.


So, what's new?

Continue reading... "February 2022 Release"

Happy New Year!

2021 with cables

Happy new year, everyone!

It has been a great big year in the cables-universe - we made a lot of changes, improved stuff that was already there and added new features. We even fixed one or two bugs!

The cables-community was busy and growing in 2021 - we see a lot of new people in our regular meetups, registered users are constantly increasing and so is the number of created and published projects. Keep up the good work, and join the discussion on discord, the forums and the public issue tracker.

If you feel lost, need a quick introduction or want to know how to use new features, check our YouTube channel that revved up again in the second half of 2021 with a new tutorial video every week. Like, subscribe, comment...as they say!

Shall we dive into what happened in the last 12 Months? Well, let's!

Continue reading... "Happy New Year!"