it has been some time since the last release
. But this one was worth the wait.
With this release we introduce a whole new editing experience to you.
After we changed some of the icons, moved around menus and made the whole editor look a bit more polished, this time we went all in and are finally switching to our new full WebGL 60FPS patch editor.
Having the editor itself no longer draw ops and cables to SVG but being completely rendered in WebGL gives massive improvements in regards to performance and a lot of new possibilities for improvement.
This has been in development for over a year, has been an option "on dev" for some months and the undev team battle-tested it over the last four months in real world projects.
We feel it's ready and hope you like all the shiny new stuff. We'd love to hear some feedback!
What's in there: