
Hey Everyone,
we hope you all got into 2022 well, and to keep you on your toes we prepared a nice release of cables.gl for you. The first release of the year is - again - packed with new features, lots of improvements and some bugfixes.
As always, you can go through everything that has changed by skimming the changelog. We'll try to cover the biggest changes in this post for you though. Also, check our youtube channel in the next few weeks for big and small tutorials of everything new in cables.
Everything Is Shiny
Massive praise goes out to cables-user amajesticseaflapflap for spending their time between christmas and new years to brush up and contribute new Ops for this release. Thanks to his work we have a whole new world of doing lighting and materials in cables!

Dark Mode ON
The most immediately visible change is our rework of the whole community-part of the cables website. We created a new "dark mode" for you, and made it the default theme - head over to cables.gl after you are done reading this post and enjoy the darkness.
We also spent quite some time of revamping your whole experience outside of the editor - browsing the library, presenting your profile and patches. There was a lot to clean up, rework and reorder, and we are really happy with how everything turned out...hope you like it, too.
From Texture To Beyond

More GLTF
Helping Hands
For all the new people, all the regulars looking for workflow improvements and also all the veterans catching up on changes we added the new "infobar" at the bottom of your browser-window.
Whenever you select something, the infobar will give you a quick hint on the possible actions and keyboard-shortcuts for the current selection. This might give you some ideas on how to improve your workflow. so... look down more often!


Team Up Now!
Ever had a task that spread out over multiple patches and maybe also multiple people?
The addition of teams to cables makes it easier to create collections of patches, invite others to work on them and keep track of what is going on.
Simply create a team, upload an avatar and start adding patches to the team via the collaboration-tab in the settings of your patch. You can also invite everyone in your new team to collaborate on your work with one click!
There Is More...
With all that being said, there is a lot more to check out in the changelog, on our youtube channel, and we will also be showcasing a lot of things on our weekly discord meetup.
Thanks to everyone who contributed to this awesome release! As always we'd love to hear some feedback from you, be it on social media, on discord or on our freshly moved "forum" on github discussions.
The camera model in the header screenshot and demo patch is "Bilora Bella 46 Camera" by Martijn Vaes. Available under Creative Commons Attribution.