June 2022 Release
Here we GO!
Our second release of the year 2022 is stacked and packed for launch. Take your time, grab a juice and dip into all the new things that we added to your toolbox. We added lots of new workflows and Operators, we rewrote and improved some of your old favorites, made the website stronger and faster, and polished some details!
Everything is ready for you in the cables.gl editor NOW, so patch some cool art and share your creations!
New PhysicsPrecise Ray Casting and Character Controlled Camera with Collision
We then decided to see what we could do with the room and put in some art work and quite a few interactive demos inside. Check it out above and let us know what you think!
Remote ViewerLive Multi Device Testing and Patch Projecting
Open the new "Remote Viewer" in a new browser-tab, a different browser or even a separate device to create a live connection to the patch you are currently working on. All the changes you make to that page are then transferred to all the connected devices!
Image Compose Version 3.0Alpha, New Features and Enhanced Texturing Operators
New PBR Material FeaturesHeightmap, Parallax Projection, Tone Mapping, Dynamic Lights
There is more - PbrEnvironmentLight, the image based lighting solution for PBR materials, got some big features too. Now you will find an environment rotation parameter to adjust your final look and calculate the lighting of the scene - so you don't need to externally adjust your lighting information texture.
New Viz Ops And Editor ImprovementsFaster Workflows, Faster Rendering, Suggestions and Tooltips
As it is the core part of cables, usually the editor always receives some updates - this time also! A few smaller and less visible improvements where made to the speed of saving a patch, the GLTF-Structure-View and the menu structure for remote viewer and opening a patch in a new window.
There is also a new suggestion helper for some types of ports - when dragging a cable out and dropping the Op search window will give you suggestions on the Ops to create...that should save you from typing "Texture" all the time.
MediaPipe Ops And New WebcamAugmented Reality and MultiCam Support
Optimized Website and Faster Navigation
Open Type Fonts and Geometry Extrusion
Huh, what's that? Extruding 3D geometry fonts! We were playing around with OpenType fonts and that evolved into a handful of tools that can help you create cool custom geometry. Extrude fonts and paths and play around with 'em just like with the rest of the geometry Ops in cables. We hope to see you try out this workflow and tell us what you think! They are fresh out of the oven 😉
Wow that's quite the package (told you, to set aside some time), but there is a lot more to check out in the changelog, on our youtube channel, and we will also be showcasing a lot of things on our weekly discord meetup.
Thanks to everyone who contributed to this awesome release! As always we'd love to hear some feedback from you, be it on social media, on discord or on github discussions.
February 2022 Release
we hope you all got into 2022 well, and to keep you on your toes we prepared a nice release of cables.gl for you. The first release of the year is - again - packed with new features, lots of improvements and some bugfixes.
As always, you can go through everything that has changed by skimming the changelog. We'll try to cover the biggest changes in this post for you though. Also, check our youtube channel in the next few weeks for big and small tutorials of everything new in cables.
Everything Is Shiny
Massive praise goes out to cables-user amajesticseaflapflap for spending their time between christmas and new years to brush up and contribute new Ops for this release. Thanks to his work we have a whole new world of doing lighting and materials in cables!
Dark Mode ON
The most immediately visible change is our rework of the whole community-part of the cables website. We created a new "dark mode" for you, and made it the default theme - head over to cables.gl after you are done reading this post and enjoy the darkness.
We also spent quite some time of revamping your whole experience outside of the editor - browsing the library, presenting your profile and patches. There was a lot to clean up, rework and reorder, and we are really happy with how everything turned out...hope you like it, too.
From Texture To Beyond
For all the new people, all the regulars looking for workflow improvements and also all the veterans catching up on changes we added the new "infobar" at the bottom of your browser-window.
Whenever you select something, the infobar will give you a quick hint on the possible actions and keyboard-shortcuts for the current selection. This might give you some ideas on how to improve your workflow. so... look down more often!
Team Up Now!
Ever had a task that spread out over multiple patches and maybe also multiple people?
The addition of teams to cables makes it easier to create collections of patches, invite others to work on them and keep track of what is going on.
Simply create a team, upload an avatar and start adding patches to the team via the collaboration-tab in the settings of your patch. You can also invite everyone in your new team to collaborate on your work with one click!
There Is More...
With all that being said, there is a lot more to check out in the changelog, on our youtube channel, and we will also be showcasing a lot of things on our weekly discord meetup.
Thanks to everyone who contributed to this awesome release! As always we'd love to hear some feedback from you, be it on social media, on discord or on our freshly moved "forum" on github discussions.
The camera model in the header screenshot and demo patch is "Bilora Bella 46 Camera" by Martijn Vaes. Available under Creative Commons Attribution.
November 2020 Release
More tools for Mesh Instancer
These Ops give you some easy ways to manipulate your instanced meshes without re-uploading everything to the GPU every frame.
Vertex shaders will do the work for you and you can control them using textures.
You can modify positioning of the meshes using InstancedDisplacementMap and colorize them using InstancedTextureColorize.
This can then be combined with any material and other shaderEffects.
New export options
We are often asked how putting cables patches on your own website works and sometimes we cannot help because every web-hoster does stuff differently.
JSON structure view
When working with bigger datasets, netsted JSON or remote APIs finding the datapoints that really matter to you used to be really tedious, spreading over several ops, up until now.
Introducing a new handy little tool to check colors of your rendering.
We updated the ImageCompose and DrawImage ops to finally support transparency the way you would expect it.
Expect more tools to work and modify transparent textures in the future.
Also worth mentioning:
- First round of improvements to existing audio ops
- Tweaks and fixes to the raycasting system
- Improved profiling of ops
November 2019 Release
We've been hard at work to roll out another update for cables gl.
From now on we will show you a summary of newest ops and features on this, our new blog 🙂
Editor and GUI Changes
Editor Keyboard Shortcuts
We integrated a new tab for the Keyboard shortcuts. Now you don't have to leave the editor to look at them. The list is not 100% complete right now, but will be extended in the near future.
Editor tabs now have a color coded type indicator, this makes it easier to find and read the tab you're searching for.
Assign Variables directly to Ports
New Phong Material
Phong material op has many more features and options than the previous versions.
See all Phong Ops
More New Ops
- Ops.Devices.Midi.MidiNote - added array out option for multiple notes
- Ops.Devices.Midi.MidiCC - added array out option for multiple cc values
Renamed and Deprecated
New major update
Cables is now in public beta
New midi ops coming soon
We’ve been hard at work finishing the new midi ops inside of Cables 🙂 Notes, CC, clock, NRPN ops and more will be available as of next week.