Free in-person workshop in Cologne
- What cables.gl is
- How it works
- How to get started with your first patches
Also, please help us spread the word by sharing this with your friends and colleagues. Thanks!
DE, EN or both, depending on the audience.
Also, please help us spread the word by sharing this with your friends and colleagues. Thanks!
We’ve completely rebuilt the Timeline — bringing true keyframing to your patches so you can animate any parameter with precision, from subtle color fades to complex camera moves.
Designed for both developers and motion designers, this is your space to shape motion — set keyframes, curve your easing, and see every change happen in real time.
After about six months since the last release we are excited to share a huge update on what has been happening on cables.gl. We have been hard at work delivering new features, powerful ops, and countless improvements to make your patching experience even better.
As always you can jump right into all the changes by reading the raw data in the changelog, or you keep reading, and we walk you through some of the more interesting changes. We will also give an outlook into the future...
Along with everything we will show you in this rundown, we changed a lot of things in the background, making things run faster, more reliable and make them more future-proof to build on this foundation later. Some smaller things have also changed on the cables.gl website. More elements are reachable via the keyboard and the general placement of elements and actions has been unified in a few places. We hope you still find your way around.
But, to stay focussed, here are the big, visible ones:
The JavaScript ecosystem gives us a lot of read-made, free and open-source libraries to integrate functionality into our ops and patches. This update revamps the way cables works with and loads libraries and opens up usage to a whole new set of things to use by supporting libraries packaged as ESM. All this can be managed from - you guessed it - the "Manage Op" tab. We even updated the documentation and provide some examples to work with Web Workers or WASM files.
For a second time they are providing money and services that help keep us working on cables and giving this back to the (open-source) community. All of the items above are supported via our new project at NLNet.