
The Big Changes

In The Wild

Congratulations to all of the participants in our very first #Nodevember with cables challenge! The month long patching extravaganza finished up with more great patches that we were all excited to see.
As with all things good and fun ... we want more! Next year we hope you too join in and share your cabling skills and tricks. We really enjoyed what the community made and how it inspired us. Truth be told, the discussions we had during the meetups and in our chat gave us some ideas on how to improve our own patches and yes, even create and add features to new cables operators.
GLTFScene can now render skinned meshes that are animated by bones. This means you can now create a "T-Pose Skin"
If you need to catch up on what has changed, you can check all the "did you know"-images right here.
On top of all the above we added a few more Ops, some by your request on the public issue tracker, for you to work with. Have fun putting them to use!
A few of our old favourites have gotten some improvements as well. Be sure to check the changelog to see how these trusted Ops were made even better.
Week three of our Nodevember with cables community challenge wrapped up and we got some more sweet patches to look at!
If you'd like to participate and nab a super cool cables.gl sticker and shirt - there is still plenty of time left.
With week 2 of #Nodevember with cables challenge behind us, we got sweet looking and inspiring patches published by you, nice!
With the first week of the #Nodevember cables challenge behind us, we've already got some great patches out in the wild thanks to you!
As the online event gets into week two, we are eager to see what you will create. Get inspired by the suggested official topics to start your patch, the #nodevember online community, or try out a personal challenge.
You might have noticed while browsing this month's top voted patches that cables user known as Wirmachenbunt posted a public preview of an interactive scene. The project slice that we get to pick apart and learn from is part of the new LogicX Virtual Showroom website driven by cables graphics and includes some cool stuff under the hood.
Ever wanted to create a nice looking material but never got around on learning how to light your scene properly? Are you a seasoned pro that is constrained by hardware or the tools you use?
We created a nifty tool for you to generate Matcaps ("material capture") and help bring your 3D project to the next level. These Matcaps can later be used in cables, or in any other 3D software ( Blender, Cinema4d, Zbrush, Spark AR , etc ) to light up your 3D Models and scene, without having to create a complex Light Rig.
Play around with the sidebar options in the patch to create different Matcaps results, once you're done, just download them as a texture and feel free to use them wherever you want.
You will notice in the changelog that some Ops have received cool updates, and we also created a few new ones that will be helpful in your projects. Check these out:
Along with the above ops came changes to 75 ops and roughly 40 new ops for you to discover. Maybe start by exploring these in particular:
He even made a tutorial-video on how to use them, watch it!