ops ops ops
This is just a selection of some new ops.
Expect more youtube tutorials in the next weeks where we will go into the details and how to use them etc.
If you have any questions or requests let us know on discord or the forums!
Check out the last changelog entries for more new ops
Render To Multiple Textures
This Op received a complete overhaul: Render many arttributes to different textures at once.
You can render the XYZ positions of each pixel or mesh to a RGB texture.
Now its easily possible to render id for current material, index of instancer or many other things into color values!
When working with data textures it is often hard to debug. The VizTexture op now can show RGBA values at a pixel position for much more direct visualization of your data
This is a new group of ops for just very simple picking/raycasting and inter body collisions.
Often we don't want to use the >1mb big ammo library when we don't need any physics simulation, just some simple clickable 3d objects.
check out the intersection example